Mask Overview

Masks are used to change the effective shape of your application's window, making parts of your application transparent. Masking of your application can be turned on and off at will.

Masks make use of bitmaps to specify which parts of the window are transparent, and which are opaque. There are two ways masks can be defined, either at compile time in the Masks Tab of the User Interface, or at runtime using Mask.loadBitmap.