Joystick Plugin Overview

The Joystick plugin enables the use of joysticks as input devices for SWF Studio applications.

To receive joystick input, you must call Joystick.setNotify to register for specific events, and Joystick.start to activate the event notification system.

Due to the nature of the plugin, there can only ever be one instance of the plugin loaded at any given time. Subsequent calls to Plugin.load will fail until the loaded instance is unloaded.