The Edit Path dialog is displayed when you right click on a bitmap from the Masks tab and select Edit Path from the popup menu. This allows you to change the bitmap that will be included when you build your application.
1. You can edit the path directly. This allows you to use relative paths. Relative paths are always assumed to be relative to the location of the project (SPF) file. So ".\test.bmp" is a valid path if there is a file called "test.bmp" in the same location as your project file.
2. You can use the Select button to open the standard Windows File Selection dialog to select a new bitmap. The file selection dialog will be limited to displaying BMP files. This will always return a fully qualified path.
3. Close the Edit Path dialog and apply the changes. Note: This does not change the name of the mask, it just changes the bitmap that will be included using that name.
4. Close the Edit Path dialog and diregard any changes.
Note: Although you can select any valid BMP file, you should take care to select BMP files that only contain black and white values. The bitmaps don't need to be monochrome bitmaps, they can have any color depth, however, if they contain colors other than black (#000000) and white (#FFFFFF) the mask may not be displayed properly. The Edit Path dialog will not tell you if you have selected an invalid bitmap.