Main : Output Tab

File Name and Location

1. This will be the file name of your application. Do not supply an extension, one will be added for you automatically depending on the type of Output File you are creating (by selecting option 4 or option 6 below). For example, if you want to create an application called "test.exe", you would simple put "test" in this field and the ".exe" extension will be added automatically when you build your project.

2. This option specifies the location where output files generated at build time will be created. If you leave this field empty or the specified folder does not exist, the desktop of the current user will be used and a warning will be generated in the build results. You can supply an absolute path or a relative path to the output location.

3. Opens a standard Windows Browse For Folder dialog box to let you select the location where your output files will be created at build time. If the output location field is already populated, that folder will be used to initialize the Browse For Folder dialog, otherwise the system default folder will be used.

Output File

4. When you create a new project, this option is selected by default which means that SWF Studio will generate an EXE file when you press the Build button. Selecting this option automatically deselects the option to create an SCR file.

5. This option is only available for selection if you have chosen to create an EXE file and determines what kind of EXE file you will be creating. SWF Studio supports 7 different types of EXE files: Standalone, Standalone (Debug), Compact, Compact (Debug), Tiny, Tiny (Debug), Unbundled and Unbundled + Flash.

Choosing one of the EXE types marked as (Debug) causes SWF Studio to include the debug version of the ActionScript API and the debug version of the Flash player instead of the release version in your EXE. Using the Flash CS3 or Flex Builder 2 debugger you can connect to your application and see runtime error reports when they occur. You can even use the Flash CS3 remote debugger to place breakpoints and step through your code while you watch values getting updated in the debugger and your application. SWF Studio will generate a warning in the build results to remind you to disable this feature so you don't accidentally ship with debug player inside your application.

Standalone

Compact

Tiny

Unbundled

Unbundled + Flash

A Redist folder is created (under the SWF Studio installatoion folder) when you install SWF Studio. This folder contains copies of all the DLLs and OCXes mentioned above so you can include them in your installers, where necessary, The Flash player is not included in the Redist folder, you will have to obtain a copy of Flash from the Adobe web site or require that your users have it installed.

6. This option is only available for selection if you have chosen to create an EXE file. If you enable this option, SWF Studio will use the file name you specified and the project icon to create an autorun.inf file that you can place in the root of your CD along with your application to make use of the Windows autoplay feature.

7. Selecting this option automatically deselects the option to create an EXE file and tells SWF Studio that you want to create a screensaver (SCR file) instead.

8. This option tells SWF Studio to enable the ssDebug and ssCore.App.trace calls in your SWF Studio application. These commands are useful while you are testing your application but should not be part of your released code. Instead of forcing you to remove your trace commands you can simply disable debug mode. When you build with debug mode enabled, a warning will be generated in the build results to remind you to disable this feature so you don't accidentally ship with debug mode enabled.

Project Icon

9. This field contains a path to the ICO file you want to use as the main project icon. You can supply an absolute path or a relative path to the ICO file.

The main project icon is displayed on the title bar of the application, on the application's task bar button, in the task manager and in the task switch bar that appears when you press Alt+Tab in Windows. When you have selected a valid ICO file, a preview of the icon will be displayed to the right of this field.

10. Opens a standard Windows File Open dialog that allows you to select an ICO file. If the project icon file field is already populated, that value will be used to initialize the start directory for the File Open dialog, otherwise the system default folder will be used.

Splash Screen

11. This field contains a path to the image (BMP, JPG or GIF) file you want to use as the splash screen for your application. You can supply an absolute path or a relative path to the image file. Selecting an image will enable 12 and 13 below providing you with more options to control the behavior of the startup splash screen.

You can also use file monikers in this field like startdir://splash.bmp. This tells SWF Studio not to include the splash screen in your application but to look for the file at runtime by resolving the moniker. Please note that using a moniker in this field will generate a warning when you build your project. This is just to remind you that you are responsible for making sure the image is available at runtime.

12. Opens a standard Windows File Open dialog that allows you to select an image file. If the splash screen image file field is already populated, that value will be used to initialize the start directory for the File Open dialog, otherwise the system default folder will be used.

13. Enabling this option tells SWF Studio to make the splash screen disappear automatically once your main movie is loaded.

14. If you have chosen to close the splash screen automatically, this option sets the minimum amount of time the splash screen will remain visible. This avoids problems where the application starts to fast and the splash screen just appears and disappears.